The game's development began in 2006 and lasted 18 months, after the creation of its game engine, the Hedgehog Engine. Night-time levels see Sonic transform into the Werehog gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming gameplay seamlessly transitions between these two views. Gameplay features two distinct styles, with each being played either during daytime or nighttime. The story follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a "Werehog", a werewolf-like transformation, which he gains after coming into contact with the energy of Dark Gaia. Sonic Unleashed is a 2008 platform video game in the Sonic the Hedgehog series. The camera data is different in Metal Harbor, Wild Canyon (1P), Dry Lagoon, Death Chamber, Final Rush, Meteor Herd, Cannon's Core (Knuckles), and Wild Canyon (2P).Platformer, action-adventure, beat 'em up.SET0044_S.BIN - Mad Space Substantive Objects.SET0044_HD_S.BIN - Mad Space (Hard) Substantive Objects.SET0041_2P_U.BIN - Wild Canyon (Versus) Unsubstantive Objects.SET0032_2P_S.BIN - Meteor Herd (Versus) Substantive Objects.SET0031_U.BIN - Green Hill Unsubstantive Objects.SET0026_U.BIN - Egg Quarters Unsubstantive Objects.SET0025_S.BIN - Death Chamber Substantive Objects.SET0025_HD_S.BIN - Death Chamber (Hard Mode) Substantive Objects.SET0022_U.BIN - Crazy Gadget Unsubstantive Objects.SET0018_U.BIN - Dry Lagoon Unsubstantive Objects.SET0018_HD_U.BIN - Dry Lagoon (Hard Mode) Unsubstantive Objects.SET0014_U.BIN - Radical Highway Unsubstantive Objects.SET0014_2P_U.BIN - Radical Highway (Versus) Unsubstantive Objects.SET0013_S.BIN - City Escape Substantive Objects.SET0013_HD_S.BIN - City Escape (Hard Mode) Substantive Objects.SET0009_U.BIN - Prison Lane Unsubstantive Objects.SET0009_S.BIN - Prison Lane Substantive Objects.SET0009_HD_S.BIN - Prison Lane (Hard Mode) Substantive Objects.SET0007_S.BIN - Aquatic Mine Substantive Objects.SET0007_HD_S.BIN - Aquatic Mine (Hard Mode) Substantive Objects.SET0005_U.BIN - Pumpkin Hill Unsubstantive Objects.SET0005_2P_U.BIN - Pumpkin Hill (Versus) Unsubstantive Objects.The sound effect file for the Biolizard boss stage is completely different (se_ac_lb1.prs).The majority of the VMU PRS files are different. Omochao's hints in the Biolizard boss fight are slightly different in the Japanese text file (MH0055J.PRS).In the prototype, Omochao also doesn't tell you how to dodge your opponent's attacks. In the final, Omochao only tells you to try lowering your opponent's defenses. For instance, the prototype outright tells you that the best moment to attack is when your opponents stops. Shadow boss are slightly different in every language (MH0042*.PRS). Omochao's hints in the final Sonic vs.Tails boss battle are slightly different in every language (MH0029*.PRS). Omochao's hints in the first Eggman vs.PRS file containing the strings for the Japanese VMU warnings (MCWARN_J.PRS) is slightly different. The texture file for the CONGRATULATIONS graphic (CONGRATULATIONS.PRS) is a higher resolution in the prototype.The texture file for the Dark Chao Garden (AL_STG_DARK_TEX.PRS) was altered slightly.In the final, it uses a width of 520 and a height of 260. The index.htm file for the homepage uses a table border width of 580 and a heigh of 300 in the prototype.Built a little over a week before the final builds.
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